That said, the game’s graphic style shines just as well and the issues are less of a problem while gaming, with an attractive image despite falling short of displaying its full potential.Īnother change is that the PlayStation 4 version of the game often shows higher saturation than the others, and appears to suffer from white balance issues.
The PC version, on the other hand, allows high levels of multisampling anti-aliasing, and even the Xbox 360 had 2x MSAA, which makes this omission on PlayStation 4 even more strange. The training phase, often used in tournaments, is perhaps the worst off because of its grid-like texture patterns. Background details are aliased and textures are very blurry at oblique angles. Although the game is presented at full 1920×1080 resolution, the image does not have any anti-aliasing or anisotropic texture filtering, as was the case on PlayStation 3. Once in the game things look better, but not as much as we would have liked.
Street fighter 5 pc 4 frame 720p#
What’s even weirder is that while all versions reuse the 720p 2D art of the original, icons on PS4 are often scaled with a mix of what appears to be bilinear filtering and point-sampling, producing an inconsistent layout at times. It is not only a problem of reducing the frame-rate, because each frame is displayed at half the refresh rate resulting in a slower overall navigation, but also that the graphics jerk on the screen, giving more the feeling of being a page Unrefined web that of a port in original game conditions. The problems with the PS4 version are obvious right out of the box: the game’s menu system has been reduced to an indolent chaos that makes browsing somewhat annoying. Unlike the other versions, Capcom’s role in this port is rather limited, and the company has already issued a statement in which they basically wash their hands and pass the dead to SCEA. Instead of resorting to specialists in this type of task, such as Bluepoint Games, or a high-profile studio, the port was commissioned to Other Ocean Interactive, a company with a not exactly good reputation in this type of work. Street Fighter V is being developed with the Unreal Engine 4, but the current game is built around proprietary technology produced in-house by Dimps and Capcom in Japan. However, in the end the situation has derailed into a disaster.ĭeveloped by the third party production team at Sony Computer Entertainment Entertainment, this version for PlayStation 4 marks the occasion when a western team works on Street Fighter IV (QLOC were the first, making the PC port). Plus, with the 2015 Evo tournament just around the corner, it’s a golden opportunity to bring users to the PlayStation 4 platform with an eye toward the new game. It seems like a safe bet, with a high-quality PC port now available that can serve as the basis for conversion to the Sony console.
What happened to the PS4 port of Ultra Street Fighter IV?Īs part of the exclusivity agreement for Street Fighter V, Capcom and Sony have decided to also bring the latest edition – Ultra – of its predecessor to PlayStation 4.